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Archive (6 projects)

Archive (6 projects) project thumbnail

Helios Engine

  • Built a persona-based survey system using predefined demographics, personalities, and backgrounds.
  • Added switchable local gguf and GPU-accelerated PyTorch inference backends.
  • Processed responses into aggregated HTML reports with charts, tables, and individual persona results.
  • Configured personas, questions, models, and output through JSON and YAML, but paused development as early models lacked reliability.
Helios Engine archived project thumbnail

Music video editor based on stems

  • A web app that syncs audio with 2D/3D video elements, real-time shader effects, and beat-triggered sequence switching.
  • Features an integrated Python backend using Spleeter to split tracks into 4 independent stems (vocals, drums, bass, other) for isolation and signal-based triggers.
  • Includes audio waveform analysis, threshold detection, and video frame scanning tools for previewing, tweaking, and exporting.

TypeGen

  • Built as an experiment to see how generated images transform frame by frame as textual context evolves in real time.
  • Local SDXL-Turbo to Flask so images render live as you type.
  • Added live prompt inputs, style presets, seed locking, and a video recorder to capture the visual transformations.

HalalHostel

  • Bought halalhostel.com cheaply at auction and built a functional landing page in under an hour.
  • Created a credible home for the idea, linked the supporting Google document, and collected waitlist interest.
  • Contacted halal-friendly hostels around the world to validate supply and traveler interest.
  • Planned a searchable hub organized by hostels and destinations if demand proved strong; otherwise, the domain could be sold.
HalalHostel archived project thumbnail

Water plant app (Uni project)

  • I gathered quantitative user data through surveys to identify hydration habits among university students, defining target personas and prioritizing core features for a gamified water-tracking mobile app.
  • I designed an intuitive, minimalist UI in Figma that transforms daily water tracking into a rewarding habit by integrating virtual plant growth mechanics, streak rewards, and unlockable custom pots and seeds.
  • I structured the app layout according to established UX laws, using Miller's Law for low cognitive load in the shop, Hick's Law for a streamlined two-step planting flow, Fitts's Law for accessible bottom navigation, and Nielsen's 10 usability heuristics.
  • I developed the functional app prototype using React in short Agile cycles, iteratively refining the gamification system and user experience while balancing scope and technical requirements.
Water plant app (Uni project) archived project thumbnail

ComfyUI workflows (local image generation)

  • A set of local image-generation workflows built around ComfyUI.
  • Focused on repeatable node graphs and controlled visual experiments.
  • Archived as a technical exploration.
ComfyUI workflows (local image generation) archived project thumbnail

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