Archive (6 projects)
Helios Engine
- Built a persona-based survey system using predefined demographics, personalities, and backgrounds.
- Added switchable local gguf and GPU-accelerated PyTorch inference backends.
- Processed responses into aggregated HTML reports with charts, tables, and individual persona results.
- Configured personas, questions, models, and output through JSON and YAML, but paused development as early models lacked reliability.
Music video editor based on stems
- A web app that syncs audio with 2D/3D video elements, real-time shader effects, and beat-triggered sequence switching.
- Features an integrated Python backend using Spleeter to split tracks into 4 independent stems (vocals, drums, bass, other) for isolation and signal-based triggers.
- Includes audio waveform analysis, threshold detection, and video frame scanning tools for previewing, tweaking, and exporting.
TypeGen
- Built as an experiment to see how generated images transform frame by frame as textual context evolves in real time.
- Local SDXL-Turbo to Flask so images render live as you type.
- Added live prompt inputs, style presets, seed locking, and a video recorder to capture the visual transformations.
HalalHostel
- Bought halalhostel.com cheaply at auction and built a functional landing page in under an hour.
- Created a credible home for the idea, linked the supporting Google document, and collected waitlist interest.
- Contacted halal-friendly hostels around the world to validate supply and traveler interest.
- Planned a searchable hub organized by hostels and destinations if demand proved strong; otherwise, the domain could be sold.
Water plant app (Uni project)
- I gathered quantitative user data through surveys to identify hydration habits among university students, defining target personas and prioritizing core features for a gamified water-tracking mobile app.
- I designed an intuitive, minimalist UI in Figma that transforms daily water tracking into a rewarding habit by integrating virtual plant growth mechanics, streak rewards, and unlockable custom pots and seeds.
- I structured the app layout according to established UX laws, using Miller's Law for low cognitive load in the shop, Hick's Law for a streamlined two-step planting flow, Fitts's Law for accessible bottom navigation, and Nielsen's 10 usability heuristics.
- I developed the functional app prototype using React in short Agile cycles, iteratively refining the gamification system and user experience while balancing scope and technical requirements.
ComfyUI workflows (local image generation)
- A set of local image-generation workflows built around ComfyUI.
- Focused on repeatable node graphs and controlled visual experiments.
- Archived as a technical exploration.